{"id":78,"date":"2013-04-06T15:45:57","date_gmt":"2013-04-06T15:45:57","guid":{"rendered":"http:\/\/lotecsoftware.com\/unity\/blog\/?p=78"},"modified":"2022-09-10T15:27:00","modified_gmt":"2022-09-10T13:27:00","slug":"week-3","status":"publish","type":"post","link":"http:\/\/lotecsoftware.com\/unity\/blog\/?p=78","title":{"rendered":"Week 3"},"content":{"rendered":"<p>Controls are still the same as in <a title=\"week 2\" href=\"http:\/\/lotecsoftware.com\/unity\/blog\/?p=64\">week 2<\/a>, but also the 4 key will do topdown camera mode and free control mode.<\/p>\n<p>Changes from week 2:<\/p>\n<ul>\n<li>Switched back to default model, so the jump animation is visible.<\/li>\n<li>Added support for multiplayer splitscreen.<\/li>\n<li>NGUI ui for usable objects. Try the door.<\/li>\n<li>Changed skybox to something with a ground.<\/li>\n<li>Switched terrain for a simpler level.<\/li>\n<li>Start menu with settings (multiplayer splitscreen)<\/li>\n<li>Dying takes you back to your spawn point.<\/li>\n<li>Running with shift-key.<\/li>\n<\/ul>\n<p>I do not have a second level yet, so clearing this level won&#8217;t take you to the next one. This will be implemented next week.<\/p>\n<p>Currently my UsableObjects must have a box trigger collider for getting player to know if it is usable. I&#8217;ve been thinking that maybe I should use RayCast from the player and a small distance forward to get the usable objects instead. This would simplify creating usable objects, but might be unnecessary CPU work. I will try this out when I get my OUYA.<\/p>\n<p><a title=\"Web version\" href=\"http:\/\/lotecsoftware.com\/unity\/week3\/week3.html\">Playable web version<\/a>\u00a0(Requires <a href=\"http:\/\/unity3d.com\/webplayer\/\">Unity3D Web Player<\/a>)<\/p>\n<p><a href=\"http:\/\/lotecsoftware.com\/unity\/blog\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-06-at-17.42.09.png\"><img loading=\"lazy\" class=\"alignnone size-medium wp-image-80\" alt=\"Screen Shot 2013-04-06 at 17.42.09\" src=\"http:\/\/lotecsoftware.com\/unity\/blog\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-06-at-17.42.09-300x170.png\" width=\"300\" height=\"170\" srcset=\"http:\/\/lotecsoftware.com\/unity\/blog\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-06-at-17.42.09-300x170.png 300w, http:\/\/lotecsoftware.com\/unity\/blog\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-06-at-17.42.09.png 478w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Controls are still the same as in week 2, but also the 4 key will do topdown camera mode and free control mode. Changes from week 2: Switched back to default model, so the jump animation is visible. Added support for multiplayer splitscreen. NGUI ui for usable objects. Try the door. Changed skybox to something [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3,8],"tags":[],"_links":{"self":[{"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=\/wp\/v2\/posts\/78"}],"collection":[{"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=78"}],"version-history":[{"count":9,"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=\/wp\/v2\/posts\/78\/revisions"}],"predecessor-version":[{"id":129,"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=\/wp\/v2\/posts\/78\/revisions\/129"}],"wp:attachment":[{"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/lotecsoftware.com\/unity\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}