MovingPlatformTriggerTarget
/** * Should be added to MovingPlatform. Starts the moving of the platform * when trigger is activated. */ using UnityEngine; using System.Collections; [RequireComponent(typeof(WaypointsMover))] public class MovingPlatformTriggerTarget : SwitchTriggerTarget { public override void OnTriggerSwitch(bool on) { Debug.Log("Platform got trigger=" + on); GetComponent().enabled = on; } }
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