MovingPlatform
/** * Add to a moving platform, along with a Box Collider for * trigging only when an object is on top of the platform. * */ using UnityEngine; using System.Collections; public class MovingPlatform: MonoBehaviour { // TODO: Add objects on platform to an array. // Save old parent on enter, reattach old parent on exit. void OnTriggerEnter(Collider other) { other.transform.parent = gameObject.transform; } void OnTriggerExit(Collider other) { other.transform.parent = null; } }
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