Mar 19

Player controller.
1,2,3 switches control mode.
1: FPS style. asdw/arrows for movement and mouse for looking.
2: Third person view. asdw/arrows for movement and looking.
3: Top down view. Same as above.
2,3: Raisable camera with mouse scroll wheel.

Switch pad with button. Walk on it to trigger the movable platform. Alternatively push the box onto it, so you can jump up on the platform. The movement script for the platform is … bad. Too be continued.

Web version of the project. (Requires Unity3D Web Player)

2 comments so far...

  • Anonymous Said on March 20th, 2013 at 13:59:

    Nice! Is it possible for the program to grab the mouse so it disappears once you click the game?

    Also it might be a good idea to let the player inherit movement from the object they are on, seems like you can jump awfully high right now when on the platform and it is going down. ^^

  • freso Said on March 20th, 2013 at 22:10:

    Yes, hiding mouse cursor is possible. Fixed 🙂 Screen.showCursor = false;

    The player does inherit the platform movements, but only for a short while, so it may not be apparent. I will try to tweak this.